Congrats!


you found a grimoire about dark magic and ressurection. 


Next thing to do : raise an army of undead and RAID THOSE DAMNED VILLAGE!!! But beware the villager as they might come back for the bones of their loved one...


Loumunix : code

Senjia  :  code

Nac  : main artist and music

Calaman (Destro) : art


Download

Download
goetia window.zip 59 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Tried 1.1 on my VM, you need to deal with performance, I can run rimworld with 150 mods no problem, a horde of like 20 skeletons shouldn't be an issue, and even early on there's lag, your game looks too cool to be unplayable. Couldn't try out your new raid thing proper because it was unplayable by the time I got over to one of the villages.

Also, you should change how bones work. Tie it to the number of things you kill if it isn't already, and the R spell should use bones, right now the meta is to just spam it and that's not good, you've already got mechanics to prevent making the biggest army possible with the bones stockpile being your tower defense tower HP. 

Leveling up also has to be not tied to killing things / doing damage or much slower on like a much steeper curve. Maybe make it 1 upgrade per night because you've got limited things to unlock and the necromancer guy's studying in between waves.

The new designs look sick, hope you lot keep working on this thing.

(1 edit)

Hey ! thanks for the constructiv criticim!
FIrst the bone are indeed already tied to the number of kill you make, although it's not very visual that you retrieve the bodies at the end of the day.
For the spam of spells, we're supposed to already have a mechanic limiting that : the brain (mental energy bar) which act as a mana bar and health bar at the same time. But you're right to point that out bc it's the balancing of a spell mana cost that is kinda off and let you spam spells as if they were free of charge.
It's pretty much the same with leveling, we could fix the issue by making the upgrades "cost" exponentially or at least be more expensive each time you get one.
So thank you again for your review, the point you cited are defintely things we want to work on.

Unfortunatly, for the optimisation we cannot do much as this would require some pretty big work :( . Very sorry it coudn't run well on your Vm. The most recent version works good enough on my shitty windows (start to lag by 200 units).

(+2)

I really hope there is a quest to take over the whole world at some point in this.  because, i *really* want to explore this map.  it's beautiful. 

(+2)

Okay this is amazing. I don't know about the windows version, but the website version's laggy, but like, amazing. Very prototype-y, but it's a hell of a prototype.

Archers are so much better than melee fighters and at a certain point you get level ups every single enemy you kill, if you're gonna keep working on this thing you should change power scaling and make the humans have their own stuff going on. I tried going over to one of the towns, and there was one guy my skeletons killed, couldn't destroy the buildings, it turned to day, and they were just sitting there the next night.

Good job! I like this kinda game.

thanks a lot for playing the game and taking the time to leave us a review!
We definitely want to make the raids more impactful and destructor in the futur as well as taking the time to balance late game gameplay!